Satisfying luxury needs is optional as people don't need to be happy to advance.įulfilling heat - the need to stay warm - will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the Arctic Flu.įailure to fulfill a requested basic need or luxury need will result in the Newspaper Editor publishing an article that increased the consumption rate of goods by 10% in Old World and New World. Houses have to be full in order to advance them to higher population tiers so satisfying all basic needs is necessary.įulfilling luxury needs makes your population happy and pay higher taxes in return. Population needs in The Arctic work differently and are instead, divided into basic needs and heat.įulfilling basic needs increases the number of inhabitants in each house. Population needs in Old World and New World are divided into two categories: basic needs and luxury needs. Your population has certain needs and satisfying them is one of the main objectives in Anno. When hovering over an island, its population status appears at the top of the screen (see picture below). Hovering over this symbol with the mouse, breaks this information down into separate tiers. The global number of inhabitants living inside a player's empire, is shown at the top of the screen, next to the population symbol. By reaching milestones in population sizes and tiers, more features and buildings are unlocked. These different social classes are referred to as population tiers. This allows the population to evolve into new, more advanced social classes, which will be reflected by the quality of their dwellings. At the start of a game, the player's population is little more than a gathering of humble farmers living in huts, but like in all Anno titles that came before it, is able to guide them across a social ladder by supplying them with their needs. A player's population lies at the heart of all Anno titles, and provides the player with the workforce and tax income necessary to sustain their cities and creations.
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